Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 157 days ago
14 / 4 / 11
K / D / A
62.5%
Kill participation
1,693.7
Damage / min
13,694g
565.9 gold / min
14
9 placed · 0 cleared
159
6.6 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatÇıfçıfistiOsman#ahmte
Nasus · Top
6 / 6 / 1
36.8% KP
17,083
24.1% share
10,700g
159 CS · 6.6/m
Prince of League#TR34
Evelynn · Jungle
9 / 9 / 1
52.6% KP
14,960
21.1% share
9,209g
101 CS · 4.2/m
911#ceri
Zed · Mid
1 / 10 / 1
10.5% KP
13,672
19.3% share
7,791g
141 CS · 5.8/m
TurkishAirlines#XDDDD
Vladimir · ADC
3 / 5 / 3
31.6% KP
16,826
23.8% share
9,652g
195 CS · 8.1/m
ben zabo#1557
Alistar · Support
0 / 10 / 5
26.3% KP
8,267
11.7% share
5,722g
18 CS · 0.7/m
Red side
Victorylordnetanyahu11#telav
Garen · Top
9 / 4 / 3
30% KP
23,118
21.4% share
12,685g
224 CS · 9.3/m
FENZZZZZZZZZZZZZ#MAツD
Talon · Jungle
10 / 4 / 5
37.5% KP
17,641
16.3% share
14,090g
228 CS · 9.4/m
Akûma Undomîell#QeQ
Sylas · Mid
14 / 4 / 11
62.5% KP
40,987
38% share
13,694g
159 CS · 6.6/m
Infier#0206
Draven · ADC
5 / 5 / 4
22.5% KP
17,433
16.2% share
10,939g
170 CS · 7/m
Kenâi#1903
Nami · Support
2 / 2 / 21
57.5% KP
8,748
8.1% share
8,230g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
