Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Victory
Ranked Solo/Duo · 157 days ago
12 / 6 / 12
K / D / A
61.5%
Kill participation
1,948.6
Damage / min
13,156g
552 gold / min
7
8 placed · 0 cleared
190
8 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsmolpaweum#smlpw
Gnar · Top
1 / 8 / 2
21.4% KP
18,952
29.7% share
7,689g
161 CS · 6.8/m
SilentBug#0106
Jarvan IV · Jungle
2 / 9 / 4
42.9% KP
7,309
11.5% share
8,141g
140 CS · 5.9/m
ağlatıcı#TR16
Kassadin · Mid
8 / 8 / 3
78.6% KP
22,738
35.7% share
10,497g
174 CS · 7.3/m
Kaann#3636
Smolder · ADC
3 / 9 / 2
35.7% KP
11,579
18.2% share
7,673g
117 CS · 4.9/m
6ices#66l66
Milio · Support
0 / 5 / 9
64.3% KP
3,127
4.9% share
5,892g
20 CS · 0.8/m
Red side
VictoryAlpha hydranoid#550G
Malphite · Top
4 / 1 / 10
35.9% KP
15,515
14.5% share
8,018g
98 CS · 4.1/m
CryingSenku#TR12
Vi · Jungle
10 / 3 / 7
43.6% KP
15,211
14.2% share
12,295g
179 CS · 7.5/m
Akûma Undomîell#QeQ
Katarina · Mid
12 / 6 / 12
61.5% KP
46,441
43.4% share
13,156g
190 CS · 8/m
deathdad#4444
Lucian · ADC
10 / 2 / 2
30.8% KP
19,627
18.4% share
12,810g
179 CS · 7.5/m
Guddy#TR1
Blitzcrank · Support
3 / 2 / 19
56.4% KP
10,129
9.5% share
8,100g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
