Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Solo/Duo · 149 days ago
13 / 13 / 10
K / D / A
47.9%
Kill participation
1,225.3
Damage / min
17,383g
439.9 gold / min
32
11 placed · 5 cleared
217
5.5 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
4
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCİDDİYET#TANK
Ornn · Top
6 / 8 / 21
56.3% KP
35,236
17% share
14,741g
170 CS · 4.3/m
Key J#BRK
Graves · Jungle
18 / 6 / 9
56.3% KP
57,067
27.5% share
23,780g
394 CS · 10/m
Akûma Undomîell#QeQ
Master Yi · Mid
13 / 13 / 10
47.9% KP
48,421
23.3% share
17,383g
217 CS · 5.5/m
John Wick#0006
Smolder · ADC
11 / 10 / 9
41.7% KP
56,187
27.1% share
18,543g
282 CS · 7.1/m
Ori#V001
Rakan · Support
0 / 9 / 23
47.9% KP
10,506
5.1% share
11,274g
31 CS · 0.8/m
Red side
DefeatPain#Kayn
Shen · Top
11 / 9 / 23
73.9% KP
50,833
28.2% share
18,362g
256 CS · 6.5/m
ELAK#XXXXX
Kindred · Jungle
19 / 12 / 12
67.4% KP
49,968
27.7% share
20,870g
247 CS · 6.3/m
LULUPOP#Lupix
Lulu · Mid
6 / 12 / 25
67.4% KP
23,077
12.8% share
12,045g
118 CS · 3/m
KeepAnger#KEP
Brand · ADC
9 / 6 / 15
52.2% KP
44,958
24.9% share
18,204g
316 CS · 8/m
Rosemary Ophelia#Hmlt
Karma · Support
1 / 9 / 31
69.6% KP
11,432
6.3% share
11,700g
40 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
