Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Defeat
Ranked Solo/Duo · 146 days ago
17 / 11 / 10
K / D / A
47.4%
Kill participation
1,053.2
Damage / min
20,849g
541.5 gold / min
37
12 placed · 6 cleared
283
7.4 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory45231#3535
Yorick · Top
1 / 10 / 18
34.5% KP
24,577
13.2% share
14,017g
236 CS · 6.1/m
birinci#first
Graves · Jungle
27 / 11 / 9
65.5% KP
54,127
29% share
25,672g
246 CS · 6.4/m
robuxmillionaire#robux
Talon · Mid
13 / 19 / 9
40% KP
37,471
20.1% share
16,909g
225 CS · 5.8/m
жSryж#glhf
Xerath · ADC
12 / 10 / 17
52.7% KP
61,094
32.8% share
18,961g
252 CS · 6.5/m
coMbLey#TR1
Blitzcrank · Support
2 / 7 / 27
52.7% KP
9,270
5% share
11,806g
21 CS · 0.5/m
Red side
DefeatKing Ragnar#3482
Mordekaiser · Top
8 / 6 / 5
22.8% KP
27,110
14.4% share
15,157g
254 CS · 6.6/m
Akûma Undomîell#QeQ
Master Yi · Jungle
17 / 11 / 10
47.4% KP
40,548
21.5% share
20,849g
283 CS · 7.4/m
Stay#Solid
Vex · Mid
10 / 13 / 10
35.1% KP
42,397
22.5% share
18,274g
254 CS · 6.6/m
Geralt of Rivia#1173
Caitlyn · ADC
15 / 11 / 10
43.9% KP
50,717
26.9% share
21,804g
295 CS · 7.7/m
OtelCii#361
Lux · Support
7 / 14 / 12
33.3% KP
27,691
14.7% share
12,322g
51 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
