Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 134 days ago
7 / 15 / 4
K / D / A
47.8%
Kill participation
937.5
Damage / min
9,395g
335.1 gold / min
21
13 placed · 0 cleared
101
3.6 CS / min
Objective control
0
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSyhmPathetic#TR1
Garen · Top
4 / 4 / 4
34.8% KP
14,479
15.7% share
11,326g
232 CS · 8.3/m
RealReader#TR1
Ambessa · Jungle
5 / 5 / 5
43.5% KP
16,257
17.7% share
11,441g
217 CS · 7.7/m
Akûma Undomîell#QeQ
Sylas · Mid
7 / 15 / 4
47.8% KP
26,282
28.6% share
9,395g
101 CS · 3.6/m
peroksia#1617
Lucian · ADC
6 / 4 / 3
39.1% KP
26,395
28.7% share
12,649g
230 CS · 8.2/m
Chiizu#Sona
Yuumi · Support
1 / 4 / 13
60.9% KP
8,564
9.3% share
7,920g
16 CS · 0.6/m
Red side
VictoryBurackk#TR1
Vayne · Top
3 / 6 / 3
18.8% KP
19,346
18.8% share
10,431g
218 CS · 7.8/m
wNovinex#TR31
Master Yi · Jungle
13 / 4 / 5
56.3% KP
23,464
22.8% share
16,320g
248 CS · 8.8/m
Aethravel#TR16
Vladimir · Mid
9 / 7 / 11
62.5% KP
27,177
26.4% share
14,999g
214 CS · 7.6/m
kenardakihesap#0000
Xayah · ADC
6 / 4 / 10
50% KP
25,891
25.1% share
14,160g
248 CS · 8.8/m
eskiden biriydim#six9
Alistar · Support
1 / 2 / 20
65.6% KP
7,070
6.9% share
8,887g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
