Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Solo/Duo · 134 days ago
17 / 6 / 7
K / D / A
46.2%
Kill participation
1,685.8
Damage / min
13,774g
605 gold / min
17
9 placed · 0 cleared
160
7 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatthehasaking#wind
Zac · Top
3 / 6 / 6
32.1% KP
11,501
14.9% share
7,071g
113 CS · 5/m
Metal Emotion#TR1
Rengar · Jungle
9 / 11 / 9
64.3% KP
17,347
22.4% share
10,256g
100 CS · 4.4/m
Aleffra#Mid
Twisted Fate · Mid
8 / 9 / 7
53.6% KP
16,563
21.4% share
10,609g
145 CS · 6.4/m
Emerlinas#Emer
Ezreal · ADC
6 / 14 / 6
42.9% KP
19,105
24.7% share
8,397g
124 CS · 5.4/m
ALLOOHAAAA#TR1
Zilean · Support
2 / 12 / 12
50% KP
12,831
16.6% share
6,584g
38 CS · 1.7/m
Red side
VictoryKiNgOfCrAYz#TR1
Cho'Gath · Top
3 / 6 / 2
9.6% KP
17,134
12.7% share
9,083g
165 CS · 7.2/m
Akûma Undomîell#QeQ
Master Yi · Jungle
17 / 6 / 7
46.2% KP
38,381
28.5% share
13,774g
160 CS · 7/m
私の愛#0000
Sylas · Mid
6 / 6 / 4
19.2% KP
16,547
12.3% share
9,043g
150 CS · 6.6/m
Ages#2207
Lucian · ADC
26 / 4 / 5
59.6% KP
52,211
38.8% share
17,024g
188 CS · 8.3/m
MalaFuat#00001
Braum · Support
0 / 6 / 33
63.5% KP
10,331
7.7% share
8,789g
12 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
