Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Defeat
Ranked Solo/Duo · 134 days ago
9 / 13 / 6
K / D / A
44.1%
Kill participation
1,006.1
Damage / min
16,191g
480.2 gold / min
19
14 placed · 0 cleared
241
7.1 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
5
Inhibitors
1
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHoldsadel#TR1
Akali · Top
11 / 14 / 3
34.1% KP
36,679
26.8% share
14,279g
198 CS · 5.9/m
cesurcivciv#minik
Master Yi · Jungle
11 / 5 / 9
48.8% KP
32,341
23.6% share
17,880g
271 CS · 8/m
K6PHIbX0TbUJfwsr#CN1
Irelia · Mid
7 / 6 / 4
26.8% KP
24,135
17.6% share
15,643g
341 CS · 10.1/m
biney#m0ser
Yone · ADC
8 / 8 / 6
34.1% KP
34,392
25.1% share
17,476g
305 CS · 9/m
YAKIŞIKLI CENGO#007
Lulu · Support
4 / 1 / 19
56.1% KP
9,280
6.8% share
11,543g
24 CS · 0.7/m
Red side
DefeatYarichin b Club#Eyvah
Sett · Top
10 / 10 / 2
35.3% KP
24,948
23.8% share
16,788g
266 CS · 7.9/m
Theatreon#TR1
Zac · Jungle
3 / 4 / 12
44.1% KP
11,399
10.9% share
13,706g
217 CS · 6.4/m
Akûma Undomîell#QeQ
Katarina · Mid
9 / 13 / 6
44.1% KP
33,924
32.3% share
16,191g
241 CS · 7.1/m
AlSa#1905
Ashe · ADC
5 / 11 / 7
35.3% KP
18,437
17.6% share
15,112g
258 CS · 7.7/m
AşırıKötüOyuncu#69420
Pyke · Support
7 / 3 / 13
58.8% KP
16,202
15.4% share
12,646g
41 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
