Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Solo/Duo · 102 days ago
11 / 6 / 5
K / D / A
55.2%
Kill participation
910.3
Damage / min
11,731g
501.7 gold / min
19
9 placed · 0 cleared
183
7.8 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTekame#TR01
Vayne · Top
4 / 9 / 0
33.3% KP
14,948
29.9% share
7,221g
98 CS · 4.2/m
HCIDante#00000
Zed · Jungle
2 / 6 / 2
33.3% KP
8,706
17.4% share
8,626g
152 CS · 6.5/m
İnt Komandosu 2#GGez
Malzahar · Mid
6 / 3 / 0
50% KP
17,439
34.9% share
10,489g
226 CS · 9.7/m
TAAragami#TR1
Jax · ADC
0 / 6 / 4
33.3% KP
6,618
13.2% share
6,481g
121 CS · 5.2/m
user1111#4141
Janna · Support
0 / 5 / 5
41.7% KP
2,243
4.5% share
5,181g
26 CS · 1.1/m
Red side
VictoryESCANOR#205
Vladimir · Top
3 / 0 / 4
24.1% KP
7,237
10.1% share
8,548g
150 CS · 6.4/m
Akûma Undomîell#QeQ
Master Yi · Jungle
11 / 6 / 5
55.2% KP
21,286
29.8% share
11,731g
183 CS · 7.8/m
Sosuke Aizen#TR87
Aurelion Sol · Mid
2 / 3 / 6
27.6% KP
10,048
14.1% share
8,660g
178 CS · 7.6/m
Mari#Omorı
Yunara · ADC
13 / 3 / 4
58.6% KP
28,237
39.5% share
15,045g
242 CS · 10.3/m
Skeer#Felix
Lulu · Support
0 / 1 / 17
58.6% KP
4,634
6.5% share
8,513g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
