Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Solo/Duo · 101 days ago
14 / 5 / 12
K / D / A
66.7%
Kill participation
1,140.5
Damage / min
15,554g
647.6 gold / min
18
2 placed · 3 cleared
196
8.2 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLildy#cey
Vayne · Top
6 / 8 / 0
23.1% KP
23,914
26.1% share
9,659g
172 CS · 7.2/m
Piyanist Neco#3131
Qiyana · Jungle
6 / 6 / 7
50% KP
15,523
17% share
10,284g
163 CS · 6.8/m
YawShaq#sabri
Lissandra · Mid
7 / 7 / 3
38.5% KP
26,451
28.9% share
11,128g
194 CS · 8.1/m
Eloha#111
Mel · ADC
6 / 7 / 4
38.5% KP
18,761
20.5% share
10,163g
193 CS · 8/m
Noldor#Holaa
Braum · Support
1 / 11 / 13
53.8% KP
6,923
7.6% share
6,933g
19 CS · 0.8/m
Red side
Victoryşenlikzahire#yarma
Renekton · Top
4 / 7 / 9
33.3% KP
14,346
15.3% share
9,720g
139 CS · 5.8/m
Akûma Undomîell#QeQ
Master Yi · Jungle
14 / 5 / 12
66.7% KP
27,391
29.2% share
15,554g
196 CS · 8.2/m
BREAKDALAWS2K16#1134
Sylas · Mid
7 / 6 / 10
43.6% KP
18,505
19.7% share
9,919g
156 CS · 6.5/m
Silepii Taym#TR1
Zeri · ADC
12 / 5 / 8
51.3% KP
24,576
26.2% share
14,316g
214 CS · 8.9/m
2pacreborned#1943
Bard · Support
2 / 3 / 25
69.2% KP
9,008
9.6% share
8,815g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
