Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Solo/Duo · 101 days ago
21 / 6 / 5
K / D / A
76.5%
Kill participation
1,367.2
Damage / min
20,256g
678.2 gold / min
17
8 placed · 1 cleared
235
7.9 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryELOHELL BRAVO#2121
Urgot · Top
4 / 5 / 10
41.2% KP
16,931
14.8% share
11,921g
211 CS · 7.1/m
Akûma Undomîell#QeQ
Master Yi · Jungle
21 / 6 / 5
76.5% KP
40,835
35.7% share
20,256g
235 CS · 7.9/m
Florin#TR1
Vel'Koz · Mid
2 / 6 / 14
47.1% KP
19,640
17.2% share
10,746g
208 CS · 7/m
Silepii Taym#TR1
Caitlyn · ADC
3 / 7 / 14
50% KP
18,847
16.5% share
13,539g
227 CS · 7.6/m
Secret#SCRT
Swain · Support
4 / 4 / 16
58.8% KP
18,130
15.9% share
10,746g
37 CS · 1.2/m
Red side
Defeatzortcan#0001
Vladimir · Top
5 / 5 / 8
46.4% KP
27,639
29% share
11,714g
231 CS · 7.7/m
selim#hsö
Sylas · Jungle
8 / 4 / 7
53.6% KP
19,276
20.2% share
12,747g
173 CS · 5.8/m
MilkyW5Y 人#0000
Naafiri · Mid
10 / 9 / 2
42.9% KP
32,832
34.5% share
13,881g
231 CS · 7.7/m
shuzel#SK1
Kai'Sa · ADC
3 / 8 / 3
21.4% KP
10,739
11.3% share
13,884g
254 CS · 8.5/m
Sakin Kal Arda#12345
Leona · Support
2 / 8 / 11
46.4% KP
4,784
5% share
8,654g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
