Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Defeat
Ranked Solo/Duo · 101 days ago
23 / 8 / 9
K / D / A
65.3%
Kill participation
1,712.3
Damage / min
22,894g
691.3 gold / min
31
13 placed · 4 cleared
255
7.7 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZenger#3506
Riven · Top
9 / 6 / 10
43.2% KP
28,997
20.2% share
18,826g
263 CS · 7.9/m
E S#00003
Talon · Jungle
11 / 9 / 7
40.9% KP
28,483
19.9% share
17,559g
241 CS · 7.3/m
TheEmperorAzazil#TR24
Yone · Mid
9 / 11 / 7
36.4% KP
32,006
22.3% share
13,908g
208 CS · 6.3/m
Naiad#6269
Ezreal · ADC
10 / 10 / 10
45.5% KP
37,033
25.8% share
17,555g
226 CS · 6.8/m
KAANBABA#KAANB
Maokai · Support
5 / 13 / 19
54.5% KP
16,768
11.7% share
11,080g
25 CS · 0.8/m
Red side
Defeatokarin#SERN
Malphite · Top
0 / 8 / 10
20.4% KP
15,951
10.7% share
9,430g
171 CS · 5.2/m
Akûma Undomîell#QeQ
Master Yi · Jungle
23 / 8 / 9
65.3% KP
56,705
38.1% share
22,894g
255 CS · 7.7/m
UrMajestyWladek#1907
Yasuo · Mid
6 / 12 / 9
30.6% KP
22,323
15% share
13,520g
239 CS · 7.2/m
Gornion#Gorni
Brand · ADC
14 / 9 / 15
59.2% KP
39,976
26.9% share
16,996g
213 CS · 6.4/m
beg for mercy#911
Leona · Support
6 / 7 / 30
73.5% KP
13,878
9.3% share
12,718g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
