Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 99 days ago
9 / 9 / 5
K / D / A
36.8%
Kill participation
763.7
Damage / min
12,721g
438.9 gold / min
22
9 placed · 0 cleared
212
7.3 CS / min
Objective control
0
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryxwxswxxw#1804
Sett · Top
8 / 5 / 4
29.3% KP
21,652
19.4% share
12,007g
189 CS · 6.5/m
Korna Selektör#Korna
Briar · Jungle
18 / 6 / 15
80.5% KP
38,646
34.6% share
19,650g
199 CS · 6.9/m
Chasing Starz#666
Kassadin · Mid
10 / 8 / 8
43.9% KP
23,340
20.9% share
14,101g
172 CS · 5.9/m
Insanity#fyz
Caitlyn · ADC
4 / 9 / 15
46.3% KP
17,404
15.6% share
12,781g
206 CS · 7.1/m
no mental kesh#TR1
Seraphine · Support
1 / 10 / 23
58.5% KP
10,680
9.6% share
9,639g
55 CS · 1.9/m
Red side
Defeathz guts#berse
Darius · Top
2 / 11 / 1
7.9% KP
12,957
9.6% share
9,184g
177 CS · 6.1/m
Akûma Undomîell#QeQ
Locke · Jungle
9 / 9 / 5
36.8% KP
22,136
16.5% share
12,721g
212 CS · 7.3/m
ELONDA ORALET#TR1
Viktor · Mid
6 / 5 / 7
34.2% KP
31,612
23.5% share
12,951g
242 CS · 8.3/m
dps goblin#asdas
Yunara · ADC
21 / 9 / 5
68.4% KP
50,149
37.3% share
19,498g
246 CS · 8.5/m
Zevorise#Vise
Yuumi · Support
0 / 7 / 29
76.3% KP
17,582
13.1% share
9,837g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
