Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Solo/Duo · 99 days ago
17 / 5 / 5
K / D / A
56.4%
Kill participation
1,397.1
Damage / min
15,690g
638.2 gold / min
15
3 placed · 2 cleared
191
7.8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHarakiri#capon
Akali · Top
12 / 4 / 4
41% KP
23,218
21.3% share
12,757g
162 CS · 6.6/m
Akûma Undomîell#QeQ
Master Yi · Jungle
17 / 5 / 5
56.4% KP
34,346
31.5% share
15,690g
191 CS · 7.8/m
Zodd Nosferatu#TR1
Xerath · Mid
2 / 3 / 7
23.1% KP
20,826
19.1% share
9,929g
173 CS · 7/m
Enama#Mad
Jinx · ADC
7 / 6 / 13
51.3% KP
24,702
22.7% share
14,432g
202 CS · 8.2/m
kapi#off
Lulu · Support
1 / 5 / 16
43.6% KP
5,935
5.4% share
7,971g
26 CS · 1.1/m
Red side
Defeatprestige#733
Pantheon · Top
3 / 7 / 4
30.4% KP
13,564
17.9% share
8,806g
156 CS · 6.3/m
Acr0batt#TR1
Graves · Jungle
10 / 8 / 7
73.9% KP
14,534
19.2% share
13,861g
197 CS · 8/m
Cyrius#TR1
Sylas · Mid
3 / 4 / 4
30.4% KP
13,330
17.6% share
9,164g
176 CS · 7.2/m
Kâim Bey#TR1
Ziggs · ADC
2 / 9 / 8
43.5% KP
18,538
24.5% share
10,137g
183 CS · 7.4/m
TIRCI TURAN#TIRAN
Swain · Support
5 / 11 / 7
52.2% KP
15,633
20.7% share
8,372g
52 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
