Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Victory
Ranked Solo/Duo · 98 days ago
16 / 11 / 8
K / D / A
43.6%
Kill participation
1,461.8
Damage / min
15,767g
507.5 gold / min
17
9 placed · 0 cleared
208
6.7 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGüllaç kedi#TR1
Jayce · Top
8 / 7 / 9
30.9% KP
26,553
17.1% share
14,661g
234 CS · 7.5/m
Apsuva Sansar#TR1
Diana · Jungle
12 / 6 / 11
41.8% KP
27,334
17.6% share
17,518g
253 CS · 8.1/m
Akûma Undomîell#QeQ
Katarina · Mid
16 / 11 / 8
43.6% KP
45,412
29.2% share
15,767g
208 CS · 6.7/m
wasted#1808
Caitlyn · ADC
10 / 11 / 11
38.2% KP
23,296
15% share
15,421g
195 CS · 6.3/m
babangelsin#TR1
Vel'Koz · Support
9 / 8 / 18
49.1% KP
32,736
21.1% share
12,798g
43 CS · 1.4/m
Red side
Defeatharam geceler#TR1
Aatrox · Top
10 / 9 / 3
30.2% KP
30,093
21.6% share
14,969g
203 CS · 6.5/m
Veyroni#0105
Karthus · Jungle
5 / 10 / 13
41.9% KP
29,463
21.2% share
13,155g
234 CS · 7.5/m
Rip Uka Uka#TR1
Xerath · Mid
5 / 11 / 7
27.9% KP
26,678
19.2% share
11,799g
222 CS · 7.1/m
The P#2009
Draven · ADC
20 / 13 / 9
67.4% KP
43,179
31% share
21,782g
252 CS · 8.1/m
POMPALAYICII#PEPE
Thresh · Support
3 / 13 / 24
62.8% KP
9,739
7% share
10,334g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
