Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Defeat
Ranked Solo/Duo · 97 days ago
7 / 9 / 8
K / D / A
45.5%
Kill participation
969.7
Damage / min
13,376g
428 gold / min
22
12 placed · 0 cleared
184
5.9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatToggy#0000
Gragas · Top
4 / 7 / 10
42.4% KP
30,833
21.8% share
12,128g
193 CS · 6.2/m
9mm#006
Ekko · Jungle
11 / 11 / 8
57.6% KP
34,785
24.6% share
17,174g
203 CS · 6.5/m
NeverAgainUs#0606
Mel · Mid
5 / 8 / 3
24.2% KP
20,159
14.3% share
11,167g
226 CS · 7.2/m
Akûma Undomîell#QeQ
Master Yi · ADC
7 / 9 / 8
45.5% KP
30,302
21.4% share
13,376g
184 CS · 5.9/m
Zentharis#000
Camille · Support
6 / 8 / 14
60.6% KP
25,378
17.9% share
11,359g
36 CS · 1.2/m
Red side
VictoryThe 3ngineer#TR1
Olaf · Top
9 / 7 / 7
37.2% KP
36,213
24.2% share
13,496g
202 CS · 6.5/m
Prussîan Jäger#TR1
Skarner · Jungle
8 / 5 / 15
53.5% KP
20,447
13.6% share
14,441g
191 CS · 6.1/m
TB Azir#TR0
Azir · Mid
15 / 7 / 9
55.8% KP
52,756
35.2% share
17,470g
270 CS · 8.6/m
Lâmîêrrâ#TR1
Caitlyn · ADC
7 / 8 / 14
48.8% KP
20,504
13.7% share
15,524g
262 CS · 8.4/m
Wheatley#wht
Shen · Support
4 / 6 / 17
48.8% KP
19,978
13.3% share
10,698g
48 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
