Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Solo/Duo · 97 days ago
17 / 6 / 10
K / D / A
54%
Kill participation
1,143.2
Damage / min
19,006g
601.8 gold / min
19
6 placed · 3 cleared
261
8.3 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpot#TR1
Yone · Top
7 / 6 / 10
34% KP
25,883
19.2% share
14,348g
254 CS · 8/m
Akûma Undomîell#QeQ
Master Yi · Jungle
17 / 6 / 10
54% KP
36,106
26.7% share
19,006g
261 CS · 8.3/m
Chantrea#ギャル
Aurora · Mid
6 / 11 / 11
34% KP
26,171
19.4% share
11,235g
154 CS · 4.9/m
MEŞAKKATSİZ#0209
Jhin · ADC
17 / 8 / 13
60% KP
32,475
24.1% share
17,695g
226 CS · 7.2/m
Itami#2323
Alistar · Support
3 / 7 / 31
68% KP
14,356
10.6% share
11,093g
24 CS · 0.8/m
Red side
DefeatEKD#GDKN9
Ambessa · Top
5 / 4 / 6
28.9% KP
20,796
15.8% share
13,045g
256 CS · 8.1/m
paranoia#wiaXD
Talon · Jungle
9 / 9 / 5
36.8% KP
22,846
17.4% share
15,858g
244 CS · 7.7/m
twc smrfng#0210e
Neeko · Mid
11 / 7 / 10
55.3% KP
37,779
28.7% share
15,104g
230 CS · 7.3/m
Idk Complicated#ALPCA
Yunara · ADC
6 / 16 / 10
42.1% KP
29,466
22.4% share
15,156g
226 CS · 7.2/m
pweill1#wildd
Camille · Support
7 / 14 / 8
39.5% KP
20,559
15.6% share
11,481g
46 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
