Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 96 days ago
5 / 13 / 8
K / D / A
56.5%
Kill participation
560.9
Damage / min
7,745g
358.6 gold / min
50
30 placed · 1 cleared
29
1.3 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeaterinc gercek#88888
Fiora · Top
5 / 10 / 3
34.8% KP
16,271
29.6% share
8,877g
141 CS · 6.5/m
Harakiri#capon
Naafiri · Jungle
5 / 5 / 4
39.1% KP
8,500
15.5% share
9,602g
171 CS · 7.9/m
eti 73#733
Master Yi · Mid
3 / 7 / 3
26.1% KP
7,506
13.6% share
7,192g
127 CS · 5.9/m
aspect#2409
Ashe · ADC
5 / 8 / 6
47.8% KP
10,598
19.3% share
8,489g
127 CS · 5.9/m
Akûma Undomîell#QeQ
Sylas · Support
5 / 13 / 8
56.5% KP
12,116
22% share
7,745g
29 CS · 1.3/m
Red side
Victorymakarayız abi#123
Jax · Top
11 / 7 / 4
34.9% KP
27,713
29.3% share
12,186g
153 CS · 7.1/m
kapsonlucocuk14#123
Zed · Jungle
7 / 3 / 7
32.6% KP
12,262
12.9% share
11,656g
159 CS · 7.4/m
Zeynebe Aşığım#6767
Kennen · Mid
10 / 2 / 11
48.8% KP
26,288
27.8% share
12,611g
206 CS · 9.5/m
Toxic#AG29
Tristana · ADC
12 / 3 / 6
41.9% KP
21,184
22.4% share
13,372g
178 CS · 8.2/m
arabada kasko#g4w
Braum · Support
3 / 8 / 19
51.2% KP
7,271
7.7% share
7,950g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
