Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Victory
Ranked Flex · 96 days ago
19 / 6 / 5
K / D / A
61.5%
Kill participation
887.7
Damage / min
18,840g
568 gold / min
25
9 placed · 2 cleared
242
7.3 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
1
Baron
3
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryREVΩXA#Fosil
K'Sante · Top
3 / 2 / 8
28.2% KP
21,086
14.8% share
12,069g
201 CS · 6.1/m
Akûma Undomîell#QeQ
Viego · Jungle
19 / 6 / 5
61.5% KP
29,442
20.7% share
18,840g
242 CS · 7.3/m
Itachi Uchiha#Mang
Sylas · Mid
6 / 6 / 16
56.4% KP
25,629
18% share
14,198g
235 CS · 7.1/m
rayan cherki#014
Ezreal · ADC
10 / 6 / 15
64.1% KP
59,360
41.7% share
19,434g
273 CS · 8.2/m
нαρρу#нσяиу
Nautilus · Support
1 / 6 / 14
38.5% KP
6,717
4.7% share
9,289g
29 CS · 0.9/m
Red side
DefeatSeffaafsss#444
Ornn · Top
3 / 7 / 12
57.7% KP
14,033
15.3% share
11,988g
188 CS · 5.7/m
BEBE1#BEBE1
Wukong · Jungle
2 / 8 / 11
50% KP
11,078
12.1% share
11,366g
150 CS · 4.5/m
siirt fıstığı#TR1
Ahri · Mid
7 / 7 / 13
76.9% KP
19,613
21.4% share
13,494g
230 CS · 6.9/m
MF ÁweShøck#sage
Miss Fortune · ADC
12 / 10 / 6
69.2% KP
31,718
34.6% share
20,177g
275 CS · 8.3/m
easy lover#sole
Seraphine · Support
2 / 7 / 19
80.8% KP
15,243
16.6% share
10,211g
66 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
