Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Solo/Duo · 95 days ago
19 / 5 / 10
K / D / A
76.3%
Kill participation
1,192.5
Damage / min
18,097g
694.7 gold / min
22
11 placed · 2 cleared
205
7.9 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybard212#kimse
Viktor · Top
7 / 5 / 3
26.3% KP
24,286
23.9% share
10,583g
182 CS · 7/m
Akûma Undomîell#QeQ
Master Yi · Jungle
19 / 5 / 10
76.3% KP
31,064
30.6% share
18,097g
205 CS · 7.9/m
Melissa#Vişne
Galio · Mid
5 / 2 / 11
42.1% KP
14,062
13.8% share
10,829g
195 CS · 7.5/m
barnabas collins#say10
Lucian · ADC
4 / 7 / 15
50% KP
15,409
15.2% share
12,230g
148 CS · 5.7/m
Asimo#TR5
Camille · Support
3 / 8 / 19
57.9% KP
16,749
16.5% share
9,831g
28 CS · 1.1/m
Red side
DefeatMrb Ben Cooput#GOAT
K'Sante · Top
2 / 4 / 5
25.9% KP
16,330
18.1% share
9,890g
206 CS · 7.9/m
HideBehind#TR1
Evelynn · Jungle
8 / 7 / 4
44.4% KP
15,572
17.3% share
10,047g
151 CS · 5.8/m
ELONUZABOŞALDIM#tomi
Zed · Mid
6 / 6 / 5
40.7% KP
25,379
28.1% share
12,796g
217 CS · 8.3/m
Turkish yasuo#010
Yasuo · ADC
3 / 10 / 6
33.3% KP
14,005
15.5% share
10,015g
190 CS · 7.3/m
starrk#hame
Pantheon · Support
8 / 11 / 7
55.6% KP
18,916
21% share
9,230g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
