Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Solo/Duo · 95 days ago
20 / 3 / 1
K / D / A
72.4%
Kill participation
1,074.3
Damage / min
16,086g
732.3 gold / min
16
6 placed · 1 cleared
206
9.4 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryerinc gercek#88888
Tryndamere · Top
3 / 5 / 3
20.7% KP
10,984
14.6% share
9,971g
172 CS · 7.8/m
Akûma Undomîell#QeQ
Master Yi · Jungle
20 / 3 / 1
72.4% KP
23,598
31.3% share
16,086g
206 CS · 9.4/m
Lotus#Nera
LeBlanc · Mid
3 / 0 / 12
51.7% KP
17,495
23.2% share
11,260g
176 CS · 8/m
Licht#001
Draven · ADC
3 / 8 / 3
20.7% KP
14,456
19.2% share
9,156g
164 CS · 7.5/m
kéngy#444
Camille · Support
0 / 8 / 11
37.9% KP
8,836
11.7% share
7,171g
35 CS · 1.6/m
Red side
DefeatBluetal#TR1
Ivern · Top
5 / 4 / 2
29.2% KP
16,273
26.4% share
8,132g
152 CS · 6.9/m
glockinmylap#pappa
Viego · Jungle
5 / 8 / 5
41.7% KP
8,631
14% share
9,055g
120 CS · 5.5/m
cyanide#инь
Kai'Sa · Mid
1 / 7 / 3
16.7% KP
13,246
21.5% share
9,313g
208 CS · 9.5/m
MEŞAKKATSİZ#0209
Jhin · ADC
11 / 5 / 3
58.3% KP
16,882
27.4% share
10,352g
166 CS · 7.6/m
Bazman#smurf
Blitzcrank · Support
2 / 5 / 12
58.3% KP
6,647
10.8% share
6,342g
29 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
