Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Solo/Duo · 95 days ago
16 / 2 / 6
K / D / A
45.8%
Kill participation
1,273.4
Damage / min
14,156g
682.2 gold / min
16
5 placed · 1 cleared
193
9.3 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDH 0zymandias#0zy
Nasus · Top
6 / 7 / 3
36% KP
24,911
32.9% share
7,156g
95 CS · 4.6/m
Yasir#0752
Nunu & Willump · Jungle
3 / 10 / 7
40% KP
11,662
15.4% share
7,417g
110 CS · 5.3/m
u88#TR1
Malzahar · Mid
6 / 8 / 4
40% KP
16,535
21.9% share
9,667g
160 CS · 7.7/m
Luxtly#Kaisa
Ashe · ADC
5 / 11 / 3
32% KP
10,315
13.6% share
9,115g
140 CS · 6.7/m
ProtoBird01#F211
Seraphine · Support
5 / 12 / 9
56% KP
12,183
16.1% share
7,001g
25 CS · 1.2/m
Red side
VictorySeris#winx
Udyr · Top
2 / 7 / 6
16.7% KP
20,552
18.2% share
8,286g
138 CS · 6.7/m
Akûma Undomîell#QeQ
Master Yi · Jungle
16 / 2 / 6
45.8% KP
26,423
23.4% share
14,156g
193 CS · 9.3/m
NefesalamıyorumG#Floyd
Lissandra · Mid
8 / 6 / 10
37.5% KP
20,663
18.3% share
9,976g
170 CS · 8.2/m
YorgunsunDegilmi#0EE
Tristana · ADC
15 / 3 / 3
37.5% KP
21,736
19.3% share
13,063g
141 CS · 6.8/m
ristretto abuser#yasn
Sylas · Support
7 / 7 / 22
60.4% KP
23,378
20.7% share
11,270g
50 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
