Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Defeat
Ranked Solo/Duo · 91 days ago
10 / 9 / 4
K / D / A
58.3%
Kill participation
978.2
Damage / min
13,365g
540 gold / min
17
7 placed · 1 cleared
180
7.3 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorykickSlimeslimeog#oglu
Fiora · Top
8 / 7 / 8
43.2% KP
28,330
29.3% share
13,781g
176 CS · 7.1/m
KEINHAPPYENDD#TR1
Elise · Jungle
7 / 5 / 9
43.2% KP
11,860
12.3% share
11,291g
158 CS · 6.4/m
V6 LX 1 A N 4 X#DEATH
Zed · Mid
13 / 3 / 5
48.6% KP
31,590
32.7% share
14,480g
171 CS · 6.9/m
nethi#111
Ezreal · ADC
6 / 2 / 3
24.3% KP
15,334
15.9% share
11,871g
195 CS · 7.9/m
Wocoupho#1616
Karma · Support
3 / 7 / 21
64.9% KP
9,457
9.8% share
9,495g
18 CS · 0.7/m
Red side
Defeatademufukbeys#1907
Nasus · Top
0 / 6 / 5
20.8% KP
7,244
9.1% share
7,649g
162 CS · 6.5/m
Akûma Undomîell#QeQ
Master Yi · Jungle
10 / 9 / 4
58.3% KP
24,210
30.5% share
13,365g
180 CS · 7.3/m
m1esal#7 3
Syndra · Mid
3 / 9 / 5
33.3% KP
16,259
20.5% share
9,693g
176 CS · 7.1/m
torba#3169
Ziggs · ADC
5 / 6 / 4
37.5% KP
19,249
24.3% share
10,750g
207 CS · 8.4/m
Nâ Bluê#x1xx
Bard · Support
6 / 8 / 11
70.8% KP
12,345
15.6% share
9,019g
36 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
