Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Defeat
Ranked Solo/Duo · 90 days ago
13 / 8 / 5
K / D / A
60%
Kill participation
1,283.3
Damage / min
14,818g
503.7 gold / min
15
9 placed · 2 cleared
228
7.8 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
11
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsonumu getir#zed
Locke · Top
11 / 9 / 1
40% KP
30,959
21% share
11,174g
176 CS · 6/m
descon#XDD
Jarvan IV · Jungle
1 / 3 / 16
56.7% KP
16,401
11.2% share
11,787g
195 CS · 6.6/m
Akûma Undomîell#QeQ
Katarina · Mid
13 / 8 / 5
60% KP
37,749
25.7% share
14,818g
228 CS · 7.8/m
aleynah#miaw
Hwei · ADC
4 / 9 / 7
36.7% KP
37,169
25.3% share
12,253g
218 CS · 7.4/m
ENVERLAND#1616
Senna · Support
1 / 13 / 11
40% KP
24,816
16.9% share
8,224g
32 CS · 1.1/m
Red side
Victorybağqurlupapa#TR1
Sion · Top
3 / 8 / 10
31% KP
23,898
17.2% share
12,421g
209 CS · 7.1/m
m1esal#7 3
Sylas · Jungle
10 / 6 / 11
50% KP
29,021
20.9% share
14,446g
210 CS · 7.1/m
gerizekali mal#hzrn
Yone · Mid
12 / 4 / 4
38.1% KP
33,299
24% share
16,419g
285 CS · 9.7/m
Барвун#RU2
Vladimir · ADC
11 / 4 / 10
50% KP
36,567
26.4% share
14,502g
240 CS · 8.2/m
eyluleyluleylul#eylul
Janna · Support
6 / 8 / 26
76.2% KP
15,778
11.4% share
11,539g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
