Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Defeat
Ranked Solo/Duo · 90 days ago
17 / 9 / 10
K / D / A
67.5%
Kill participation
1,653.1
Damage / min
20,056g
597.2 gold / min
16
6 placed · 2 cleared
223
6.6 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysettangel#00000
Sett · Top
18 / 4 / 8
44.8% KP
44,405
24.5% share
18,285g
250 CS · 7.4/m
ı miss her#76423
Talon · Jungle
22 / 12 / 10
55.2% KP
61,855
34.2% share
23,934g
266 CS · 7.9/m
Meteûs#TR1
Swain · Mid
11 / 10 / 16
46.6% KP
34,071
18.8% share
14,703g
177 CS · 5.3/m
tansu ciller#otan4
Yone · ADC
2 / 9 / 9
19% KP
19,432
10.7% share
13,423g
234 CS · 7/m
Wonder of U#1763
Leona · Support
5 / 5 / 29
58.6% KP
21,119
11.7% share
13,782g
32 CS · 1/m
Red side
DefeatXHENZAI#4015
Jax · Top
6 / 12 / 5
27.5% KP
31,922
18.2% share
14,116g
234 CS · 7/m
Çöte#TR1
Morgana · Jungle
5 / 13 / 14
47.5% KP
22,888
13.1% share
13,227g
196 CS · 5.8/m
Hurphy#TR1
Xerath · Mid
8 / 13 / 12
50% KP
37,283
21.3% share
13,319g
187 CS · 5.6/m
Akûma Undomîell#QeQ
Katarina · ADC
17 / 9 / 10
67.5% KP
55,515
31.7% share
20,056g
223 CS · 6.6/m
yunik#00001
Aatrox · Support
4 / 11 / 14
45% KP
27,388
15.7% share
11,414g
76 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
