Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Defeat
Ranked Solo/Duo · 90 days ago
11 / 5 / 4
K / D / A
37.5%
Kill participation
748.9
Damage / min
18,042g
471.5 gold / min
27
17 placed · 1 cleared
281
7.3 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysettangel#00000
Sett · Top
5 / 11 / 9
37.8% KP
36,868
23.9% share
14,568g
217 CS · 5.7/m
ayaklaryumruk#6595
Viego · Jungle
15 / 7 / 3
48.6% KP
25,516
16.5% share
21,168g
327 CS · 8.5/m
Yunoichi#Myu
Xerath · Mid
12 / 5 / 9
56.8% KP
57,201
37.1% share
16,943g
283 CS · 7.4/m
im feeling horny#TR1
Ashe · ADC
3 / 10 / 17
54.1% KP
20,984
13.6% share
16,936g
284 CS · 7.4/m
PennyLane#2015
Seraphine · Support
2 / 7 / 23
67.6% KP
13,811
8.9% share
13,341g
112 CS · 2.9/m
Red side
DefeatEloha#111
Jayce · Top
14 / 8 / 7
52.5% KP
54,527
31.3% share
18,735g
264 CS · 6.9/m
KZ9#TR1
Graves · Jungle
7 / 8 / 6
32.5% KP
24,269
13.9% share
16,171g
273 CS · 7.1/m
Akûma Undomîell#QeQ
Master Yi · Mid
11 / 5 / 4
37.5% KP
28,658
16.4% share
18,042g
281 CS · 7.3/m
flesh#xsd
Hwei · ADC
4 / 5 / 15
47.5% KP
40,327
23.1% share
16,038g
270 CS · 7.1/m
Ryze Of Kingdoms#MCLİS
Lux · Support
4 / 11 / 10
35% KP
26,542
15.2% share
10,932g
32 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
