Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nasus
Defeat
Ranked Solo/Duo · 90 days ago
7 / 7 / 2
K / D / A
45%
Kill participation
596.9
Damage / min
9,634g
429.8 gold / min
14
5 placed · 2 cleared
119
5.3 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPredaturkk#TR1
Garen · Top
2 / 9 / 3
25% KP
15,125
22.4% share
7,251g
130 CS · 5.8/m
Akûma Undomîell#QeQ
Nasus · Jungle
7 / 7 / 2
45% KP
13,381
19.8% share
9,634g
119 CS · 5.3/m
Amôr#2ybnc
Irelia · Mid
6 / 12 / 2
40% KP
21,292
31.6% share
10,091g
144 CS · 6.4/m
sanberk fun acc#3131
Syndra · ADC
2 / 6 / 3
25% KP
12,499
18.5% share
8,845g
172 CS · 7.7/m
lin#Naoya
Blitzcrank · Support
3 / 9 / 8
55% KP
5,151
7.6% share
7,461g
25 CS · 1.1/m
Red side
VictoryTristana For Win#TR1
Cho'Gath · Top
8 / 4 / 8
37.2% KP
27,800
24% share
11,992g
165 CS · 7.4/m
yigit3460#3460
Naafiri · Jungle
6 / 3 / 9
34.9% KP
14,014
12.1% share
10,925g
174 CS · 7.8/m
pinturatelechea#pili
Orianna · Mid
13 / 3 / 12
58.1% KP
29,961
25.9% share
11,905g
160 CS · 7.1/m
LOW MASTER DOGU#DOGGO
Xayah · ADC
6 / 3 / 6
27.9% KP
22,350
19.3% share
12,403g
197 CS · 8.8/m
flesh#xsd
Camille · Support
10 / 7 / 11
48.8% KP
21,515
18.6% share
9,632g
33 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
