Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Thresh
Victory
Ranked Solo/Duo · 90 days ago
0 / 8 / 24
K / D / A
60%
Kill participation
326.9
Damage / min
10,643g
360.8 gold / min
68
26 placed · 6 cleared
30
1 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBoun Cmpe#999
Yorick · Top
8 / 4 / 14
59.5% KP
30,608
24.5% share
14,775g
270 CS · 9.2/m
yigit3460#3460
Qiyana · Jungle
5 / 7 / 14
51.4% KP
17,824
14.3% share
11,826g
167 CS · 5.7/m
Tristana For Win#TR1
Cho'Gath · Mid
4 / 9 / 20
64.9% KP
25,155
20.2% share
11,552g
167 CS · 5.7/m
MEŞAKKATSİZ#0209
Jhin · ADC
17 / 9 / 6
62.2% KP
35,224
28.2% share
17,764g
215 CS · 7.3/m
Machine7#TR1
Seraphine · Support
3 / 11 / 23
70.3% KP
15,880
12.7% share
9,365g
17 CS · 0.6/m
Red side
Victorymakarayız abi#123
Yone · Top
5 / 7 / 4
22.5% KP
35,517
21.5% share
15,495g
310 CS · 10.5/m
accela#105
Viego · Jungle
5 / 7 / 9
35% KP
16,815
10.2% share
13,277g
207 CS · 7/m
SeremoniEfendisi#3412
Ahri · Mid
8 / 8 / 3
27.5% KP
32,775
19.8% share
13,020g
236 CS · 8/m
LOW MASTER DOGU#DOGGO
Samira · ADC
22 / 7 / 4
65% KP
70,772
42.8% share
20,557g
292 CS · 9.9/m
Akûma Undomîell#QeQ
Thresh · Support
0 / 8 / 24
60% KP
9,645
5.8% share
10,643g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
