Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 89 days ago
5 / 6 / 2
K / D / A
58.3%
Kill participation
634.9
Damage / min
12,747g
433.3 gold / min
26
4 placed · 6 cleared
197
6.7 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBatuchuu#TR1
Gragas · Top
0 / 6 / 5
41.7% KP
11,497
15.7% share
7,811g
160 CS · 5.4/m
Akûma Undomîell#QeQ
Locke · Jungle
5 / 6 / 2
58.3% KP
18,676
25.5% share
12,747g
197 CS · 6.7/m
Alex Mercer#1v9
Kassadin · Mid
3 / 4 / 4
58.3% KP
21,098
28.8% share
11,735g
239 CS · 8.1/m
accel#333
Jhin · ADC
3 / 8 / 3
50% KP
18,608
25.4% share
10,976g
209 CS · 7.1/m
b3y0nd7h3w0und5#8814
Janna · Support
1 / 9 / 5
50% KP
3,449
4.7% share
6,562g
20 CS · 0.7/m
Red side
VictoryDH Kuashi#2504
Aatrox · Top
1 / 4 / 10
33.3% KP
18,468
15.9% share
10,578g
191 CS · 6.5/m
jjeiz#nil
Lee Sin · Jungle
13 / 3 / 10
69.7% KP
26,081
22.4% share
14,718g
203 CS · 6.9/m
zab#TR1
Anivia · Mid
9 / 0 / 14
69.7% KP
36,495
31.4% share
15,307g
265 CS · 9/m
SPACEGHOSTPUS5Y#TALON
Lucian · ADC
7 / 3 / 7
42.4% KP
21,776
18.7% share
13,878g
209 CS · 7.1/m
FlyinTurtle#TR1
Karma · Support
3 / 2 / 16
57.6% KP
13,432
11.6% share
10,136g
43 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
