Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Victory
Ranked Solo/Duo · 89 days ago
12 / 10 / 12
K / D / A
46.2%
Kill participation
908.8
Damage / min
18,363g
530.5 gold / min
30
8 placed · 4 cleared
229
6.6 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeataşk olsun#6274
Jayce · Top
4 / 12 / 6
21.7% KP
25,873
17% share
13,758g
224 CS · 6.5/m
retiredarc#420
Hecarim · Jungle
3 / 11 / 16
41.3% KP
24,506
16.1% share
15,539g
253 CS · 7.3/m
white1#707
Akali · Mid
21 / 9 / 8
63% KP
49,084
32.2% share
17,622g
217 CS · 6.3/m
hamburgersewerim#444
Viktor · ADC
10 / 9 / 9
41.3% KP
32,241
21.1% share
17,850g
281 CS · 8.1/m
im feeling horny#TR1
Pyke · Support
8 / 11 / 19
58.7% KP
20,922
13.7% share
13,721g
35 CS · 1/m
Red side
VictoryMêhrunês#xxxxx
Varus · Top
19 / 8 / 11
57.7% KP
37,644
25.1% share
19,488g
248 CS · 7.2/m
Akûma Undomîell#QeQ
Viego · Jungle
12 / 10 / 12
46.2% KP
31,459
21% share
18,363g
229 CS · 6.6/m
m1esal#7 3
Sylas · Mid
14 / 12 / 19
63.5% KP
47,072
31.4% share
15,899g
169 CS · 4.9/m
FlyinTurtle#TR1
Syndra · ADC
6 / 8 / 12
34.6% KP
27,102
18.1% share
18,233g
322 CS · 9.3/m
Theia#NOVA
Janna · Support
1 / 9 / 22
44.2% KP
6,743
4.5% share
10,270g
48 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
