Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Solo/Duo · 89 days ago
20 / 11 / 5
K / D / A
51%
Kill participation
1,532.5
Damage / min
18,874g
603.6 gold / min
37
15 placed · 5 cleared
194
6.2 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGogoboy Darius#GOGO
Zaahen · Top
6 / 9 / 10
34% KP
33,896
26.6% share
12,756g
200 CS · 6.4/m
ディーン#카이저
Aatrox · Jungle
9 / 7 / 7
34% KP
20,055
15.8% share
14,123g
232 CS · 7.4/m
Black Wolf#Rafiz
Zoe · Mid
13 / 8 / 8
44.7% KP
31,222
24.5% share
12,468g
167 CS · 5.3/m
TakashiUzumaki#TR16
Mel · ADC
12 / 11 / 3
31.9% KP
28,641
22.5% share
14,576g
231 CS · 7.4/m
NefesalamıyorumG#Floyd
Pyke · Support
7 / 14 / 16
48.9% KP
13,377
10.5% share
11,468g
20 CS · 0.6/m
Red side
Victorysfghjk123#2068
Tahm Kench · Top
7 / 7 / 6
26.5% KP
24,655
14.8% share
12,228g
186 CS · 5.9/m
Akûma Undomîell#QeQ
Master Yi · Jungle
20 / 11 / 5
51% KP
47,916
28.7% share
18,874g
194 CS · 6.2/m
IOneAutumnLeaf#TR1
Syndra · Mid
7 / 6 / 8
30.6% KP
30,747
18.4% share
18,021g
318 CS · 10.2/m
fati#boss
Viktor · ADC
7 / 9 / 11
36.7% KP
34,650
20.8% share
16,637g
242 CS · 7.7/m
VAHŞET#4YÜK
Poppy · Support
8 / 14 / 13
42.9% KP
28,952
17.3% share
12,111g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
