Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Defeat
Ranked Solo/Duo · 88 days ago
15 / 10 / 6
K / D / A
72.4%
Kill participation
1,418.5
Damage / min
17,126g
578.9 gold / min
30
12 placed · 4 cleared
177
6 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEKD#GDKN9
Ambessa · Top
16 / 5 / 9
49% KP
40,319
30.2% share
16,016g
228 CS · 7.7/m
PİPİM KÜÇÜK#3CM
Locke · Jungle
17 / 7 / 8
49% KP
29,240
21.9% share
17,261g
224 CS · 7.6/m
Vandorf#TR1
Zoe · Mid
6 / 5 / 12
35.3% KP
25,977
19.5% share
12,599g
197 CS · 6.7/m
lain#TR4
Kai'Sa · ADC
10 / 6 / 16
51% KP
26,878
20.1% share
18,255g
225 CS · 7.6/m
im feeling horny#TR1
Pyke · Support
2 / 6 / 13
29.4% KP
11,011
8.3% share
9,710g
27 CS · 0.9/m
Red side
DefeatMezar#666
Renekton · Top
0 / 14 / 2
6.9% KP
10,453
10% share
8,896g
202 CS · 6.8/m
Akûma Undomîell#QeQ
Master Yi · Jungle
15 / 10 / 6
72.4% KP
41,963
40.2% share
17,126g
177 CS · 6/m
CØME VS#TR1
Cassiopeia · Mid
7 / 5 / 8
51.7% KP
17,060
16.4% share
13,217g
255 CS · 8.6/m
firestarter#777
Caitlyn · ADC
5 / 11 / 10
51.7% KP
28,106
26.9% share
13,050g
203 CS · 6.9/m
beg for mercy#911
Karma · Support
2 / 11 / 16
62.1% KP
6,744
6.5% share
8,662g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
