Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 88 days ago
16 / 13 / 13
K / D / A
51.8%
Kill participation
1,120.8
Damage / min
16,175g
428.9 gold / min
121
58 placed · 6 cleared
41
1.1 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
5
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEmre#Cici
Anivia · Top
5 / 12 / 11
31.4% KP
20,346
11.7% share
13,525g
199 CS · 5.3/m
Refresias#TR1
Hecarim · Jungle
8 / 17 / 14
43.1% KP
22,599
13% share
15,354g
198 CS · 5.2/m
Rodblac#Ghost
Xerath · Mid
13 / 10 / 22
68.6% KP
51,018
29.3% share
17,788g
280 CS · 7.4/m
descon#XDD
Ezreal · ADC
17 / 3 / 11
54.9% KP
44,190
25.4% share
22,376g
290 CS · 7.7/m
APONUNANAYABASAN#BEKO
Brand · Support
8 / 14 / 23
60.8% KP
36,105
20.7% share
14,307g
65 CS · 1.7/m
Red side
VictoryIIWizzyII#9182
Yone · Top
7 / 6 / 12
33.9% KP
31,762
17.3% share
17,272g
295 CS · 7.8/m
ı miss her#76423
Talon · Jungle
17 / 9 / 8
44.6% KP
53,212
28.9% share
23,075g
303 CS · 8/m
FlyinTurtle#TR1
Diana · Mid
10 / 11 / 9
33.9% KP
41,061
22.3% share
18,443g
302 CS · 8/m
soylster#2714
Yasuo · ADC
6 / 12 / 12
32.1% KP
15,637
8.5% share
17,096g
273 CS · 7.2/m
Akûma Undomîell#QeQ
Sylas · Support
16 / 13 / 13
51.8% KP
42,274
23% share
16,175g
41 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
