Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Solo/Duo · 88 days ago
30 / 6 / 4
K / D / A
75.6%
Kill participation
1,872.1
Damage / min
19,282g
833.5 gold / min
15
6 placed · 1 cleared
187
8.1 CS / min
Objective control
1
Dragons
0
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorycactus jack#ocalp
Mordekaiser · Top
5 / 2 / 6
24.4% KP
17,462
16.2% share
10,364g
166 CS · 7.2/m
Akûma Undomîell#QeQ
Master Yi · Jungle
30 / 6 / 4
75.6% KP
43,307
40.1% share
19,282g
187 CS · 8.1/m
Nezih I#LOL
Vladimir · Mid
4 / 3 / 9
28.9% KP
23,240
21.5% share
10,821g
201 CS · 8.7/m
Kuzey#clown
Lucian · ADC
6 / 4 / 11
37.8% KP
20,504
19% share
10,721g
163 CS · 7/m
PRIESTOFGOD#CHAOS
Soraka · Support
0 / 7 / 24
53.3% KP
3,534
3.3% share
7,758g
18 CS · 0.8/m
Red side
DefeatGöktürk Hakan#TR1
Fiora · Top
4 / 10 / 4
36.4% KP
14,887
17.5% share
8,539g
117 CS · 5.1/m
YILAN ŞEVKET#TR1
Wukong · Jungle
5 / 8 / 8
59.1% KP
14,734
17.3% share
10,138g
157 CS · 6.8/m
Echidna#11037
Ahri · Mid
3 / 7 / 5
36.4% KP
17,580
20.7% share
7,889g
166 CS · 7.2/m
Cehennemden F#NOX
Kog'Maw · ADC
5 / 11 / 8
59.1% KP
22,000
25.9% share
8,815g
116 CS · 5/m
Area T Rex#0305
Seraphine · Support
5 / 9 / 13
81.8% KP
15,893
18.7% share
9,836g
64 CS · 2.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
