Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 87 days ago
10 / 6 / 14
K / D / A
57.1%
Kill participation
806.8
Damage / min
14,927g
471.4 gold / min
32
5 placed · 8 cleared
219
6.9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatitibar#011
Kai'Sa · Top
8 / 11 / 4
35.3% KP
31,937
24.1% share
14,523g
246 CS · 7.8/m
HalilArda35#001
Cho'Gath · Jungle
13 / 7 / 9
64.7% KP
34,862
26.3% share
16,094g
196 CS · 6.2/m
CUCELEK#TR2
Lissandra · Mid
3 / 12 / 16
55.9% KP
21,751
16.4% share
11,085g
201 CS · 6.3/m
Soviet#Havi
Caitlyn · ADC
10 / 7 / 5
44.1% KP
37,781
28.5% share
16,876g
267 CS · 8.4/m
Tftoynuom#0000
Milio · Support
0 / 5 / 19
55.9% KP
6,038
4.6% share
8,656g
25 CS · 0.8/m
Red side
Victorywitwicky#tosik
Gnar · Top
6 / 11 / 11
40.5% KP
28,954
20.3% share
12,565g
194 CS · 6.1/m
Akûma Undomîell#QeQ
Sylas · Jungle
10 / 6 / 14
57.1% KP
25,548
17.9% share
14,927g
219 CS · 6.9/m
Uthenera Fan boy#TR1
Mel · Mid
12 / 6 / 7
45.2% KP
24,225
17% share
15,937g
267 CS · 8.4/m
snap out of it#204
Sivir · ADC
9 / 4 / 20
69% KP
47,864
33.6% share
19,320g
280 CS · 8.8/m
Low#空白 1
Bard · Support
5 / 8 / 25
71.4% KP
15,825
11.1% share
11,080g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
