Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Defeat
Ranked Solo/Duo · 87 days ago
15 / 9 / 5
K / D / A
58.8%
Kill participation
1,204.5
Damage / min
16,022g
645.2 gold / min
16
8 placed · 2 cleared
163
6.6 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKamikaze#RN02
Katarina · Top
12 / 6 / 10
44.9% KP
24,428
23.8% share
11,405g
122 CS · 4.9/m
Savvi#TR5
Sylas · Jungle
16 / 3 / 8
49% KP
23,647
23% share
14,803g
199 CS · 8/m
Zûser#TR1
Xerath · Mid
6 / 7 / 15
42.9% KP
20,583
20% share
10,343g
133 CS · 5.4/m
Gitariistt#TR1
Jinx · ADC
11 / 12 / 6
34.7% KP
20,514
20% share
12,162g
137 CS · 5.5/m
ŞAMPİYONLUK 1 #TR1
Poppy · Support
4 / 6 / 16
40.8% KP
13,562
13.2% share
8,550g
29 CS · 1.2/m
Red side
DefeatONLY TOXIC VIBES#15FF
Warwick · Top
6 / 12 / 4
29.4% KP
18,662
18.5% share
9,008g
138 CS · 5.6/m
Akûma Undomîell#QeQ
Master Yi · Jungle
15 / 9 / 5
58.8% KP
29,911
29.7% share
16,022g
163 CS · 6.6/m
AAAAAAAAAAAAAAAA#BBBBA
Annie · Mid
3 / 5 / 6
26.5% KP
20,020
19.9% share
8,209g
151 CS · 6.1/m
Lucc#TR1
Kai'Sa · ADC
6 / 12 / 10
47.1% KP
22,568
22.4% share
9,959g
137 CS · 5.5/m
say 541 and die#الموت
Janna · Support
4 / 12 / 13
50% KP
9,544
9.5% share
8,046g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
