Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Defeat
Ranked Solo/Duo · 86 days ago
10 / 8 / 11
K / D / A
60%
Kill participation
681.1
Damage / min
14,679g
513 gold / min
23
3 placed · 4 cleared
206
7.2 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKOKO#DEG
Aatrox · Top
16 / 3 / 15
68.9% KP
40,885
27.6% share
16,627g
170 CS · 5.9/m
Lighto#1706
Zed · Jungle
7 / 6 / 16
51.1% KP
28,388
19.1% share
14,726g
209 CS · 7.3/m
honor fizz#TR1
Hwei · Mid
11 / 5 / 15
57.8% KP
40,172
27.1% share
14,361g
218 CS · 7.6/m
LS Cihan#TR1
Kai'Sa · ADC
7 / 9 / 12
42.2% KP
27,094
18.3% share
14,383g
218 CS · 7.6/m
Spyness#7478
Pyke · Support
4 / 12 / 16
44.4% KP
11,706
7.9% share
10,064g
31 CS · 1.1/m
Red side
DefeatONLY YASUO TO GM#VENOM
Ornn · Top
1 / 11 / 4
14.3% KP
14,101
12.4% share
8,725g
185 CS · 6.5/m
Akûma Undomîell#QeQ
Viego · Jungle
10 / 8 / 11
60% KP
19,491
17.1% share
14,679g
206 CS · 7.2/m
echlipss#028
Yone · Mid
5 / 12 / 4
25.7% KP
23,168
20.4% share
10,969g
195 CS · 6.8/m
HÖÖÖÖÖÖÖÖÖÖÖÖ#Swain
Swain · ADC
16 / 5 / 16
91.4% KP
46,509
40.9% share
14,578g
161 CS · 5.6/m
The Rheronis#TR1
Thresh · Support
3 / 9 / 20
65.7% KP
10,488
9.2% share
8,809g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
