Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Solo/Duo · 86 days ago
14 / 6 / 9
K / D / A
50%
Kill participation
1,075.2
Damage / min
15,070g
555.7 gold / min
19
8 placed · 2 cleared
195
7.2 CS / min
Objective control
0
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPone#P0ne
Zaahen · Top
3 / 12 / 9
33.3% KP
23,086
21.2% share
10,139g
167 CS · 6.2/m
Kaiz3n#000
Viego · Jungle
12 / 10 / 3
41.7% KP
16,341
15% share
13,858g
159 CS · 5.9/m
deadmanshand#TFTF
Zed · Mid
7 / 8 / 10
47.2% KP
25,311
23.3% share
12,098g
177 CS · 6.5/m
Zireael#Elder
Syndra · ADC
10 / 7 / 7
47.2% KP
26,195
24.1% share
15,384g
278 CS · 10.3/m
Tunaylol#2805
Elise · Support
4 / 9 / 14
50% KP
17,714
16.3% share
9,443g
25 CS · 0.9/m
Red side
Victorywistarias wifey#1101
Fiora · Top
13 / 8 / 5
39.1% KP
40,202
31.6% share
16,840g
215 CS · 7.9/m
Akûma Undomîell#QeQ
Master Yi · Jungle
14 / 6 / 9
50% KP
29,157
22.9% share
15,070g
195 CS · 7.2/m
Onsra#0104
Yone · Mid
10 / 6 / 1
23.9% KP
20,832
16.4% share
13,841g
265 CS · 9.8/m
DH Duellant#TR1
Mel · ADC
9 / 8 / 7
34.8% KP
25,245
19.9% share
13,560g
185 CS · 6.8/m
Whizzler#1433
Blitzcrank · Support
0 / 8 / 18
39.1% KP
11,725
9.2% share
7,693g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
