Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Defeat
Ranked Solo/Duo · 86 days ago
7 / 7 / 6
K / D / A
72.2%
Kill participation
833.7
Damage / min
11,332g
416.1 gold / min
80
34 placed · 9 cleared
70
2.6 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorythechosenone#xx1
Renekton · Top
4 / 4 / 8
35.3% KP
17,137
15.8% share
10,969g
183 CS · 6.7/m
Harakiri#capon
Qiyana · Jungle
8 / 4 / 4
35.3% KP
22,680
20.9% share
15,489g
239 CS · 8.8/m
Wonder of U#1763
Locke · Mid
13 / 3 / 4
50% KP
36,138
33.3% share
15,765g
225 CS · 8.3/m
Reborn Napi#EUW
Cassiopeia · ADC
7 / 3 / 8
44.1% KP
21,941
20.2% share
13,612g
249 CS · 9.1/m
lemby#TR1
Nautilus · Support
2 / 4 / 15
50% KP
10,723
9.9% share
8,517g
21 CS · 0.8/m
Red side
DefeatJohnathan Wick x#5165
Aatrox · Top
1 / 7 / 5
33.3% KP
19,271
23.5% share
8,424g
171 CS · 6.3/m
Whizzler#1433
Rengar · Jungle
3 / 7 / 5
44.4% KP
13,601
16.6% share
11,921g
188 CS · 6.9/m
hauntzi#3248
Ahri · Mid
4 / 8 / 0
22.2% KP
14,652
17.8% share
9,156g
177 CS · 6.5/m
GILBE#1212
Zeri · ADC
3 / 5 / 3
33.3% KP
11,877
14.5% share
10,969g
212 CS · 7.8/m
Akûma Undomîell#QeQ
Master Yi · Support
7 / 7 / 6
72.2% KP
22,704
27.7% share
11,332g
70 CS · 2.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
