Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Solo/Duo · 85 days ago
17 / 9 / 9
K / D / A
40.6%
Kill participation
1,211.2
Damage / min
16,828g
579.6 gold / min
19
10 placed · 2 cleared
209
7.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAltis#TR2
Darius · Top
7 / 15 / 6
28.3% KP
10,794
10.3% share
11,045g
135 CS · 4.6/m
Inveterate#TR111
Lillia · Jungle
15 / 13 / 13
60.9% KP
31,927
30.5% share
16,187g
212 CS · 7.3/m
Art#llll
Kassadin · Mid
7 / 11 / 9
34.8% KP
13,609
13% share
11,915g
176 CS · 6.1/m
Normal insan#2121
Vayne · ADC
11 / 12 / 10
45.7% KP
26,847
25.7% share
16,087g
197 CS · 6.8/m
고윤정#Triss
Camille · Support
6 / 13 / 17
50% KP
21,464
20.5% share
10,747g
42 CS · 1.4/m
Red side
Victorydeadmanshand#TFTF
Viktor · Top
6 / 8 / 10
25% KP
30,100
17.5% share
12,184g
201 CS · 6.9/m
Akûma Undomîell#QeQ
Master Yi · Jungle
17 / 9 / 9
40.6% KP
35,165
20.4% share
16,828g
209 CS · 7.2/m
evil larry#bombo
Pantheon · Mid
23 / 6 / 3
40.6% KP
51,821
30.1% share
18,123g
224 CS · 7.7/m
Lighto#1706
Lucian · ADC
11 / 11 / 10
32.8% KP
37,582
21.9% share
16,077g
192 CS · 6.6/m
Ghost of Sparta#GOD78
Poppy · Support
7 / 12 / 26
51.6% KP
17,307
10.1% share
12,658g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
