Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Garen
Victory
Ranked Solo/Duo · 84 days ago
14 / 8 / 8
K / D / A
52.4%
Kill participation
1,458
Damage / min
21,304g
546 gold / min
20
11 placed · 1 cleared
278
7.1 CS / min
Objective control
4
Dragons
0
Baron
8
Towers
2
Inhibitors
1
Herald
2
Dragons
3
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatgeldiallah#000
Shen · Top
13 / 7 / 4
38.6% KP
34,205
20.8% share
18,083g
249 CS · 6.4/m
Necrotyle#necro
Olaf · Jungle
12 / 9 / 11
52.3% KP
47,086
28.6% share
19,024g
323 CS · 8.3/m
Viole#jyuu
Katarina · Mid
14 / 12 / 7
47.7% KP
41,701
25.3% share
18,289g
237 CS · 6.1/m
19 yasindayim#adc
Lux · ADC
4 / 8 / 13
38.6% KP
29,581
18% share
14,472g
235 CS · 6/m
iru#333
Nami · Support
1 / 6 / 24
56.8% KP
12,205
7.4% share
11,225g
35 CS · 0.9/m
Red side
VictoryLighto#1706
Locke · Top
10 / 12 / 4
33.3% KP
32,116
17.6% share
16,853g
288 CS · 7.4/m
NeonPrice#TR1
Warwick · Jungle
11 / 11 / 13
57.1% KP
41,265
22.6% share
19,279g
257 CS · 6.6/m
Akûma Undomîell#QeQ
Garen · Mid
14 / 8 / 8
52.4% KP
56,887
31.2% share
21,304g
278 CS · 7.1/m
swagboy#mls
Ziggs · ADC
6 / 8 / 11
40.5% KP
38,989
21.4% share
18,658g
307 CS · 7.9/m
Snophén#Nami
Karma · Support
1 / 5 / 19
47.6% KP
13,115
7.2% share
11,402g
32 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
