Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 83 days ago
5 / 6 / 11
K / D / A
43.2%
Kill participation
641.8
Damage / min
12,121g
449.2 gold / min
30
11 placed · 3 cleared
198
7.3 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMarceline#0770
Ambessa · Top
6 / 7 / 5
52.4% KP
23,284
24.5% share
12,412g
216 CS · 8/m
maskelibalo1156#9797
Sylas · Jungle
5 / 6 / 7
57.1% KP
24,829
26.1% share
12,682g
223 CS · 8.3/m
Art#llll
Akali · Mid
8 / 4 / 2
47.6% KP
25,267
26.6% share
12,032g
226 CS · 8.4/m
DÜZGÜN#INSAN
Caitlyn · ADC
0 / 11 / 9
42.9% KP
14,459
15.2% share
9,265g
183 CS · 6.8/m
SergioRammus#TR31
Nautilus · Support
2 / 9 / 9
52.4% KP
7,138
7.5% share
7,774g
26 CS · 1/m
Red side
VictoryBasur Patlatırım#IIII
Urgot · Top
11 / 5 / 6
45.9% KP
25,608
24% share
13,350g
184 CS · 6.8/m
Akûma Undomîell#QeQ
Lee Sin · Jungle
5 / 6 / 11
43.2% KP
17,318
16.2% share
12,121g
198 CS · 7.3/m
vénoM#mid1
Viktor · Mid
2 / 5 / 9
29.7% KP
17,587
16.5% share
10,121g
224 CS · 8.3/m
LonelyWolf123#TR1
Katarina · ADC
15 / 3 / 13
75.7% KP
27,449
25.7% share
17,637g
246 CS · 9.1/m
Micinlerim#00123
Tahm Kench · Support
4 / 2 / 20
64.9% KP
18,731
17.6% share
9,854g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
