Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Defeat
Ranked Solo/Duo · 82 days ago
11 / 7 / 1
K / D / A
54.5%
Kill participation
739.9
Damage / min
11,744g
514 gold / min
19
7 placed · 3 cleared
150
6.6 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryghost town#goat
Gangplank · Top
9 / 5 / 3
34.3% KP
24,794
31.1% share
12,558g
170 CS · 7.4/m
k4rdun 0glu#00000
Diana · Jungle
10 / 3 / 9
54.3% KP
17,236
21.6% share
13,296g
207 CS · 9.1/m
deadmanshand#TFTF
Kassadin · Mid
3 / 4 / 7
28.6% KP
9,600
12.1% share
9,838g
181 CS · 7.9/m
maviixdd#TR1
Tristana · ADC
13 / 7 / 6
54.3% KP
23,413
29.4% share
14,131g
166 CS · 7.3/m
cici kuş#baba
Milio · Support
0 / 3 / 18
51.4% KP
4,586
5.8% share
7,775g
26 CS · 1.1/m
Red side
DefeatZenneÜlNevvar#TR1
Mordekaiser · Top
2 / 7 / 2
18.2% KP
14,336
21.3% share
8,363g
185 CS · 8.1/m
Akûma Undomîell#QeQ
Master Yi · Jungle
11 / 7 / 1
54.5% KP
16,906
25.1% share
11,744g
150 CS · 6.6/m
castorice#444
Lux · Mid
2 / 5 / 9
50% KP
16,065
23.9% share
9,658g
184 CS · 8.1/m
HowarnUmAs#TR1
Jhin · ADC
5 / 8 / 8
59.1% KP
9,363
13.9% share
9,462g
154 CS · 6.7/m
imagine a legend#00111
Shen · Support
2 / 8 / 10
54.5% KP
10,605
15.8% share
6,334g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
