Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Defeat
Ranked Solo/Duo · 80 days ago
14 / 11 / 8
K / D / A
57.9%
Kill participation
1,409.9
Damage / min
14,953g
519.2 gold / min
31
10 placed · 2 cleared
151
5.2 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryXXlasse#TR17
Cho'Gath · Top
13 / 4 / 4
38.6% KP
30,392
26.3% share
16,189g
228 CS · 7.9/m
Tears Of Axe#TR42
Viego · Jungle
8 / 7 / 10
40.9% KP
13,514
11.7% share
13,818g
224 CS · 7.8/m
Peter Müller#eudog
Camille · Mid
15 / 6 / 11
59.1% KP
33,483
28.9% share
16,677g
196 CS · 6.8/m
KADİR AZAD#TR1
Tahm Kench · ADC
4 / 9 / 12
36.4% KP
22,254
19.2% share
11,981g
178 CS · 6.2/m
BARISAKARSU31#3131
Swain · Support
4 / 12 / 13
38.6% KP
16,049
13.9% share
10,208g
62 CS · 2.2/m
Red side
DefeatLIREWENT#TR1
Sett · Top
3 / 11 / 2
13.2% KP
23,818
14.1% share
10,060g
186 CS · 6.5/m
Akûma Undomîell#QeQ
Malphite · Jungle
14 / 11 / 8
57.9% KP
40,604
24% share
14,953g
151 CS · 5.2/m
SarışınSeviyorum#Sarı
Syndra · Mid
8 / 8 / 9
44.7% KP
37,509
22.2% share
12,228g
171 CS · 5.9/m
Squeez#high
Vayne · ADC
10 / 7 / 13
60.5% KP
47,336
28% share
14,685g
234 CS · 8.1/m
ozzy#rog
Thresh · Support
3 / 7 / 25
73.7% KP
19,950
11.8% share
9,482g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
