Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Solo/Duo · 79 days ago
18 / 6 / 7
K / D / A
75.8%
Kill participation
1,094.1
Damage / min
17,450g
620.6 gold / min
20
8 placed · 2 cleared
245
8.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
12
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpuerdives#yln
Warwick · Top
8 / 3 / 5
59.1% KP
19,225
26.3% share
12,161g
219 CS · 7.8/m
DEX#BHB3
Kindred · Jungle
2 / 9 / 7
40.9% KP
10,569
14.5% share
10,072g
184 CS · 6.5/m
Zehir0180#TR1
Ekko · Mid
8 / 7 / 5
59.1% KP
19,628
26.9% share
13,353g
226 CS · 8/m
Ozodus#TR1
Cassiopeia · ADC
3 / 9 / 3
27.3% KP
16,385
22.4% share
10,589g
212 CS · 7.5/m
gozdebabapro#2005
Janna · Support
1 / 6 / 11
54.5% KP
7,229
9.9% share
7,116g
27 CS · 1/m
Red side
VictorySenecy#TR1
Sett · Top
3 / 8 / 6
27.3% KP
17,427
16.8% share
9,745g
161 CS · 5.7/m
Akûma Undomîell#QeQ
Master Yi · Jungle
18 / 6 / 7
75.8% KP
30,763
29.6% share
17,450g
245 CS · 8.7/m
dont cry pleaseª#TR1
Taliyah · Mid
1 / 0 / 13
42.4% KP
17,187
16.6% share
13,254g
289 CS · 10.3/m
Üfürükçü#Kog
Kog'Maw · ADC
8 / 3 / 7
45.5% KP
31,171
30% share
15,696g
239 CS · 8.5/m
SOS Lucifer#TR1
Braum · Support
3 / 5 / 19
66.7% KP
7,213
7% share
9,322g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
