Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Solo/Duo · 79 days ago
16 / 8 / 4
K / D / A
47.6%
Kill participation
1,394.3
Damage / min
20,706g
599 gold / min
28
13 placed · 5 cleared
277
8 CS / min
Objective control
4
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKADİR AZAD#TR1
Kled · Top
8 / 10 / 8
37.2% KP
45,495
23.9% share
15,001g
238 CS · 6.9/m
maskelibalo1156#9797
Lee Sin · Jungle
16 / 3 / 8
55.8% KP
37,569
19.7% share
18,709g
264 CS · 7.6/m
lacyselle#moonn
Veigar · Mid
5 / 13 / 5
23.3% KP
33,737
17.7% share
12,907g
242 CS · 7/m
Artx1 mid#05081
Viktor · ADC
6 / 5 / 17
53.5% KP
43,025
22.6% share
16,422g
261 CS · 7.6/m
Inveterate#TR111
Camille · Support
8 / 11 / 12
46.5% KP
30,698
16.1% share
12,324g
54 CS · 1.6/m
Red side
VictoryTatsucem#Tatsu
Volibear · Top
7 / 10 / 11
42.9% KP
55,945
31.4% share
14,400g
222 CS · 6.4/m
Akûma Undomîell#QeQ
Master Yi · Jungle
16 / 8 / 4
47.6% KP
48,198
27% share
20,706g
277 CS · 8/m
Niko Ryu#TR1
Galio · Mid
6 / 8 / 16
52.4% KP
28,660
16.1% share
14,207g
239 CS · 6.9/m
Paul Walker#5929
Anivia · ADC
10 / 7 / 8
42.9% KP
36,774
20.6% share
17,462g
264 CS · 7.6/m
velunetha#lie
Soraka · Support
3 / 10 / 25
66.7% KP
8,766
4.9% share
11,364g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
