Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Defeat
Ranked Solo/Duo · 78 days ago
5 / 12 / 11
K / D / A
57.1%
Kill participation
657.9
Damage / min
12,687g
413.7 gold / min
22
8 placed · 4 cleared
171
5.6 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGodfrey#GDKNG
Jax · Top
11 / 2 / 3
30.4% KP
21,399
21% share
17,289g
290 CS · 9.5/m
y23#23y
Graves · Jungle
17 / 4 / 4
45.7% KP
20,219
19.8% share
16,960g
227 CS · 7.4/m
sophia laforteza#999
Ahri · Mid
8 / 7 / 14
47.8% KP
18,056
17.7% share
13,390g
207 CS · 6.8/m
Reborn Napi#EUW
Xerath · ADC
3 / 8 / 15
39.1% KP
23,247
22.8% share
13,534g
227 CS · 7.4/m
亵渎神圣的#667
Camille · Support
7 / 7 / 15
47.8% KP
19,165
18.8% share
11,620g
27 CS · 0.9/m
Red side
DefeatBluetal#TR1
Ivern · Top
2 / 6 / 8
35.7% KP
18,285
18.1% share
10,798g
217 CS · 7.1/m
Akûma Undomîell#QeQ
Master Yi · Jungle
5 / 12 / 11
57.1% KP
20,176
20% share
12,687g
171 CS · 5.6/m
Chantrea#ギャル
Mel · Mid
9 / 7 / 4
46.4% KP
21,946
21.8% share
13,268g
247 CS · 8.1/m
Hz ŞAHBATUR#TR11
Caitlyn · ADC
10 / 9 / 6
57.1% KP
26,935
26.7% share
14,091g
210 CS · 6.8/m
imagine a legend#00111
Elise · Support
2 / 12 / 11
46.4% KP
13,504
13.4% share
8,871g
45 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
