Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Defeat
Ranked Solo/Duo · 76 days ago
17 / 8 / 5
K / D / A
62.9%
Kill participation
814.9
Damage / min
17,154g
561.8 gold / min
21
7 placed · 2 cleared
212
6.9 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZenger#3506
Riven · Top
5 / 9 / 9
33.3% KP
16,139
11.8% share
10,966g
192 CS · 6.3/m
ŞAHBET#ŞAHBO
Qiyana · Jungle
11 / 9 / 14
59.5% KP
40,029
29.2% share
17,345g
192 CS · 6.3/m
Squdoo#TR1
Akali · Mid
4 / 6 / 8
28.6% KP
17,967
13.1% share
11,295g
197 CS · 6.5/m
sdfsfdsfsdfsdfds#sdfsf
Aphelios · ADC
20 / 3 / 8
66.7% KP
52,762
38.5% share
22,237g
259 CS · 8.5/m
Former NPC#HMARY
Thresh · Support
2 / 8 / 30
76.2% KP
10,069
7.4% share
10,328g
26 CS · 0.9/m
Red side
DefeatKADİR AZAD#TR1
Kled · Top
9 / 6 / 10
54.3% KP
26,741
23.3% share
14,998g
270 CS · 8.8/m
Akûma Undomîell#QeQ
Master Yi · Jungle
17 / 8 / 5
62.9% KP
24,883
21.6% share
17,154g
212 CS · 6.9/m
JimiDede#TR1
Syndra · Mid
5 / 9 / 10
42.9% KP
21,346
18.6% share
11,709g
205 CS · 6.7/m
kızgın döldanlık#333
Senna · ADC
3 / 6 / 13
45.7% KP
16,484
14.3% share
10,818g
143 CS · 4.7/m
adventure time#1397
Brand · Support
1 / 13 / 13
40% KP
25,529
22.2% share
8,598g
42 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
