Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Defeat
Ranked Solo/Duo · 74 days ago
12 / 10 / 7
K / D / A
57.6%
Kill participation
1,016.1
Damage / min
15,901g
480.9 gold / min
23
12 placed · 2 cleared
238
7.2 CS / min
Objective control
4
Dragons
2
Baron
6
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryForoscrap#TR1
Ambessa · Top
1 / 8 / 3
8.3% KP
13,963
11.1% share
9,825g
190 CS · 5.7/m
rahasya#swag
Graves · Jungle
18 / 3 / 11
60.4% KP
38,649
30.7% share
22,007g
340 CS · 10.3/m
fallen one#wish
Kennen · Mid
10 / 9 / 10
41.7% KP
32,625
25.9% share
13,939g
212 CS · 6.4/m
Chantrea#ギャル
Mel · ADC
15 / 8 / 6
43.8% KP
30,698
24.4% share
16,843g
222 CS · 6.7/m
Rakan God#Rakan
Rakan · Support
4 / 5 / 27
64.6% KP
9,947
7.9% share
12,397g
43 CS · 1.3/m
Red side
DefeatSom10Cuk#TR1
Zed · Top
3 / 9 / 6
27.3% KP
20,120
17.2% share
11,292g
218 CS · 6.6/m
SentineI#0000
Wukong · Jungle
8 / 8 / 10
54.5% KP
24,632
21.1% share
16,010g
250 CS · 7.6/m
Akûma Undomîell#QeQ
Katarina · Mid
12 / 10 / 7
57.6% KP
33,598
28.8% share
15,901g
238 CS · 7.2/m
LeftWinqDewil#001
Syndra · ADC
6 / 12 / 9
45.5% KP
28,903
24.8% share
13,945g
229 CS · 6.9/m
im feeling horny#TR1
Pyke · Support
4 / 9 / 11
45.5% KP
9,490
8.1% share
10,296g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
