Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Flex · 72 days ago
15 / 5 / 10
K / D / A
58.1%
Kill participation
1,271.3
Damage / min
13,654g
553.5 gold / min
18
6 placed · 2 cleared
154
6.2 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatXL MARKSMAN#TR1
Renekton · Top
3 / 8 / 2
17.9% KP
22,063
23.5% share
9,887g
206 CS · 8.4/m
Arion#Liant
Wukong · Jungle
7 / 6 / 4
39.3% KP
15,425
16.5% share
11,185g
182 CS · 7.4/m
katakiuchi#akali
Akali · Mid
7 / 9 / 3
35.7% KP
19,612
20.9% share
9,591g
163 CS · 6.6/m
ATALANTA Emre#Aphe
Ezreal · ADC
10 / 10 / 6
57.1% KP
23,987
25.6% share
12,444g
133 CS · 5.4/m
Bilkentli Asko#TRANS
Sona · Support
1 / 10 / 17
64.3% KP
12,673
13.5% share
7,964g
31 CS · 1.3/m
Red side
Victorymental boom#911
Mordekaiser · Top
3 / 5 / 8
25.6% KP
17,819
14.3% share
9,033g
148 CS · 6/m
Akûma Undomîell#QeQ
Sylas · Jungle
15 / 5 / 10
58.1% KP
31,358
25.2% share
13,654g
154 CS · 6.2/m
SlyMasterQ v2#TR1
Syndra · Mid
3 / 5 / 8
25.6% KP
14,149
11.4% share
10,099g
212 CS · 8.6/m
HAHAHAHAHAHAHAHA#synap
Kalista · ADC
20 / 5 / 8
65.1% KP
42,647
34.3% share
18,323g
238 CS · 9.6/m
SUPGAP#302
Camille · Support
2 / 8 / 22
55.8% KP
18,306
14.7% share
9,412g
13 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
