Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Defeat
Ranked Flex · 72 days ago
10 / 7 / 8
K / D / A
60%
Kill participation
713.5
Damage / min
14,941g
544.6 gold / min
25
7 placed · 6 cleared
190
6.9 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRelax Darling#3344
Akali · Top
11 / 4 / 6
43.6% KP
26,778
29.1% share
12,435g
177 CS · 6.5/m
Winable#5334
Jarvan IV · Jungle
8 / 5 / 18
66.7% KP
12,350
13.4% share
12,303g
146 CS · 5.3/m
stofy1#1907
Ahri · Mid
4 / 4 / 9
33.3% KP
21,360
23.2% share
11,717g
235 CS · 8.6/m
Sheggy#FB77
Miss Fortune · ADC
14 / 10 / 11
64.1% KP
25,472
27.7% share
14,914g
202 CS · 7.4/m
cRex#0545
Alistar · Support
2 / 8 / 22
61.5% KP
6,005
6.5% share
8,427g
28 CS · 1/m
Red side
Defeatmental boom#911
Gnar · Top
2 / 9 / 2
13.3% KP
14,752
14.6% share
7,983g
155 CS · 5.7/m
Akûma Undomîell#QeQ
Master Yi · Jungle
10 / 7 / 8
60% KP
19,574
19.4% share
14,941g
190 CS · 6.9/m
SlyMasterQ v2#TR1
Xerath · Mid
5 / 5 / 5
33.3% KP
20,514
20.4% share
10,864g
218 CS · 7.9/m
HAHAHAHAHAHAHAHA#synap
Kalista · ADC
11 / 10 / 9
66.7% KP
33,846
33.6% share
15,134g
209 CS · 7.6/m
SUPGAP#302
Nautilus · Support
2 / 8 / 19
70% KP
12,068
12% share
8,797g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
